Function EventLoop.createServer
A coroutine which creates a TCP server bound to host
and port.
Prototype
Server createServer(
Protocol delegate() protocolFactory,
const(char[]) host = null,
const(char[]) service = null,
std .socket .AddressFamily addressFamily = UNSPECIFIED(),
std .socket .AddressInfoFlags addressInfoFlags = cast(AddressInfoFlags)1,
std .socket .Socket socket = null,
int backlog = 100,
asynchronous .events .SslContext sslContext = null,
bool reuseAddress = true
);
Parameters
Name | Description |
---|---|
protocolFactory | is a callable returning a protocol instance. |
host | if empty then all interfaces are assumed and a list of multiple sockets will be returned (most likely one for IPv4 and another one for IPv6). |
service | service name or port number.
|
addressFamily | can be set to either AddressFamily.INET or
AddressFamily.INET6 to force the socket to use IPv4 or
IPv6. If not set it will be determined from host (defaults to
AddressFamily.UNSPEC).
|
addressInfoFlags | a bitmask for getAddressInfo(). |
socket | can optionally be specified in order to use a preexisting
socket object.
|
backlog | the maximum number of queued connections passed to listen() (defaults to 100). |
sslContext | can be set to an SSLContext to enable SSL over the accepted connections. |
reuseAddress | tells the kernel to reuse a local socket in TIME_WAIT
state, without waiting for its natural timeout to expire. If not
specified will automatically be set to true on UNIX. |
Returns
Authors
Dragos Carp
Copyright
© 2015-2016 Dragos Carp
License
Boost Software License - Version 1.0